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Deus ex design document
Deus ex design document




Players can sneak behind the enemies and avoid combat by going through ventilation shafts, bypassing security measures through the use of electronic multitools and enter restricted areas by picking locks. What’s great about all this character building (even if it’s quite simple by RPG standards) is that the game’s level design allows for each task to be approached in a different way depending on skills and augmentations. Bonuses that come from skills are passive, while augmentations need to be activated and require energy to use.

deus ex design document

either being able to lift heavier objects or doing more damage with melee weapons). Skills are fairly straightforward – just increase the ones you’re using the most – but augmentations require a bit of strategic thinking as augmentation of each body part is permanent and usually requires choosing one of two mutually exclusive bonuses (e.g. The character’s abilities can be modified by distributing experience points (received for completing mission objectives and exploring different locations) to a set of skills ranging from the use of different weapons to hacking and lockpicking, as well as by installing and upgrading ‘augmentations’: nanotechnological devices inside Denton’s body that allow him to use special skills like health regeneration, silent movement or resistance to bullets. Fortunately, in this case the whole is much bigger than the sum of its parts and Deus Ex manages to be a brilliant game in its own right regardless.ĭeus Ex players control JC Denton, an anti-terrorist secret agent employed by United Nations. This is also true for Deus Ex, which is a clunky first-person shooter, a stealth game that gives more loud and lethal solutions than stealthy ones (and the stealthy ones you’re given are often not the most reliable) and a fairly shallow RPG.

deus ex design document

A common problem with games that try to mix different genres and accommodate different playstyles is that they end up not being particularly good at any single thing.






Deus ex design document